getControlThread() | uvsim::UgvSystem | [inline] |
getNavigationThread() | uvsim::UgvSystem | [inline] |
getVisionThread() | uvsim::UgvSystem | [inline] |
m_controlThread | uvsim::UgvSystem | [private] |
m_navigationThread | uvsim::UgvSystem | [private] |
m_visionThread | uvsim::UgvSystem | [private] |
run() | uvsim::UgvSystem | |
setControlThread(ControlThread *thread) | uvsim::UgvSystem | [inline] |
setNavigationThread(NavigationThread *thread) | uvsim::UgvSystem | [inline] |
setVisionThread(VisionThread *thread) | uvsim::UgvSystem | [inline] |
UgvSystem(const char *visionPort, float visionFreq, int visionPriority, const char *controlPort, float controlFreq, int controlPriority, bool useJoystick, const char *navigationPort, float navigationFreq, int navigationPriority) | uvsim::UgvSystem | |
UgvSystem() | uvsim::UgvSystem | |
~UgvSystem() | uvsim::UgvSystem | [virtual] |