| getControlThread() | uvsim::UgvSystem | [inline] |
| getNavigationThread() | uvsim::UgvSystem | [inline] |
| getVisionThread() | uvsim::UgvSystem | [inline] |
| m_controlThread | uvsim::UgvSystem | [private] |
| m_navigationThread | uvsim::UgvSystem | [private] |
| m_visionThread | uvsim::UgvSystem | [private] |
| run() | uvsim::UgvSystem | |
| setControlThread(ControlThread *thread) | uvsim::UgvSystem | [inline] |
| setNavigationThread(NavigationThread *thread) | uvsim::UgvSystem | [inline] |
| setVisionThread(VisionThread *thread) | uvsim::UgvSystem | [inline] |
| UgvSystem(const char *visionPort, float visionFreq, int visionPriority, const char *controlPort, float controlFreq, int controlPriority, bool useJoystick, const char *navigationPort, float navigationFreq, int navigationPriority) | uvsim::UgvSystem | |
| UgvSystem() | uvsim::UgvSystem | |
| ~UgvSystem() | uvsim::UgvSystem | [virtual] |
1.6.1