frame | uvsim::SimpleViewer | |
join() | uvsim::RealtimeThread | |
loop() | uvsim::SimpleViewer | [virtual] |
manip | uvsim::SimpleViewer | |
RealtimeThread(int priority, float freq) | uvsim::RealtimeThread | |
scene | uvsim::SimpleViewer | |
SimpleViewer(int priority, float freq, osg::Group *scene, double manipDepth, osg::Vec3d &manipCenter, float frameSize, double fogStart, double fogEnd) | uvsim::SimpleViewer | |
start() | uvsim::RealtimeThread | |
stop() | uvsim::RealtimeThread | |
viewer | uvsim::SimpleViewer | |
~RealtimeThread() | uvsim::RealtimeThread | [virtual] |
~SimpleViewer() | uvsim::SimpleViewer | [virtual] |